Tiffanye Duthie 1 / 1 Dec 2, 2013 #1HiPlease review my essay. I am looking for suggestions on my thesis,evidence to support it, and conclusion. Thank you for your feedbackDoes Media Violence Cause Violent Behavior?Media violence is everywhere you turn, from music to video games, movies, andtelevision. We have always been told that "everything that children see or hear in the media earlyon in their lives affects them in some way." We as parents need to take control of theenvironment for our children as their role models it is in our best interest to get in the role oflimiting what they watch, especially when it comes to violent acts. We live in a world where"unfortunately, violence is one of the most popular forms of entertainment." A majority oftelevision being broadcasted contains a form of violent acts.Now there are three sides to this issue. The media that market the violent acts oftelevision, the video games that the makers argue are safe for its users, and the responsibility ofparents to control or limit what their children watch or play. The best way to get this issueresolved is through all three working together as a united front to keep our children safe. Givenas parents we should make sure we are aware of what our children watch or what video gamesthey play. It should also be the responsibility of television owners and video game makers to takea stand against violence being the main feature in their product.Now "current research tends to agree with the proponents who argue that violentmedia is associated with aggressive behavior. Risky behavior by children and young adults caninclude violence against others, lack of remorse for consequences." Children who tend to watchmedia violence are more likely to have an increase in feelings of hostility, a decrease inemotional responses to the act of violence and people being injured which leads to violentbehavior through imitation. The more media violence they are exposed too leads them to portrayit themselves which can bring accidents and injury to person or persons involved in the imitation.The act of copying what they have seen on television is an example of how media influences itsviewers.I have a source that states "more than one thousand scientific studies andreviews conclude that significant exposure to media violence increases the risk of aggressivebehavior in certain children, desensitizes them to violence and makes them believe that the worldis a 'meaner and scarier' place than it is." Now if our children start to believe that these types ofviolence are normal behavior "these thoughts are often said to be difficult to change later on inlife." This is also common with studies of domestic violence where children who are exposed toviolence either become offenders or victims because they believe that what they are exposed to isnormal."One instance that brought the worry of violence in media is the Columbineincident. The two young men that committed this act of violence were said to have playedcountless hours of violent video games." Their exposure to violent video games is said to havebeen the cause since the children involved in Columbine came from secure home environmentswith active parental influence. This is another glaring example on how violent acts were imitatedin reality. The games that are being produced have no morals in them and they are creating afalse reality for its playersAnother example is Michael Carneal, from Kentucky, who in 1997 shot andkilled three of his classmates. He was also said to have been a video game user. "Michael Breenan attorney in the case against Michael Carneal stated in court; "Michael Carneal clipped offnine shots in a 10-second period. Eight of those shots were hits. Three were head and neckshots and were kills. That is way beyond the military standard for expert marksmanship." Nowthis was a kid who had never handled or fired a weapon in his life, but it was his obsession withcomputer games that had turned him into an expert marksman" (Ivory, 2003), (Hanson, 1999,p15). These two examples in a whole may be small evidence however, helps prove that violentmedia plays a major role in such violence.I have another source that tells us that performing violent acts in video games hasa greater effect when it comes to the children's aggression than just watching violent programson television. "Now from this view, the more children play out the violent acts, the more likelythey are to perform the violent acts (Cesarone, 1994)". It is common among video games thatwomen are portrayed as persons who are acted upon rather than as initiators of action, in mostvideo games they are depicted as victims. For example games like, Grand Theft Auto ofteninclude and has its players participate in theft, prostitution, and violent behavior. This gameoften encourages its players to act out these behaviors to advance further in the game."The movie the Matrix, for example was said to be the triggering factor to theviolent high school students that wore trench coats." Research has shown us that males playvideo games more often than women which is the producing factor of such violence in videogames. Now it is believed from this research that acting out such violence as opposed to justwatching the violent acts causes the viewer to be more familiar with how to act out violencewithout consequences. Once again these video games expose its players to violence and for theplayer to progress in the game they have to become masters of each level which is played overand over again until they complete it to advance in the game. This makes the video game asimulator for violent behavior and teaches the player that there is no consequences for causingharm to others but instead they are rewarded by being able to harm again with a new levelNow there are actions parents can take to stop this behavior from happening. First reduce the amount of time your children watch, studies have shown that simply reducing TV viewing time reduces children's aggressive/combative behavior. That is, his study did not seek to reduce the viewing of TV with violent content, but simply to limit TV viewing by children to seven hours per week or less. Recommend or even provide alternative activities for children. I suggest that parents should not allow television sets in there children's rooms and not allow them to play violent video games. For young children, they can draw or even play with their toys, for children of high school age alternatives, include listening to music, hanging with friends, studying for school, school clubs, and sports.As parents it is our responsibility to nurture and protect our children. We need to be the example of good decision making. When it comes to what we watch around our children we need to be conscious of how it can affect them. When no one is watching TV we should have it off and avoid using it as background noise. When sitting down for dinner we should have TV off and use these moments to strengthen relationships with your kids by talking about your day and making sure you take interest in them and them in you. As parents we should also talk with your children about what programs we should watch and which ones we should avoid. That way when the parents are not around the child can know what they should watch from their parents example and discussion.Conclusion:I hope that this paper will be a wakeup call for the developers of violenttelevision shows and video games. I want to challenge them to change what is happening and tellthem that they need to find a different base for entertainment. They should find somethingbesides violence to be the as the main course of their product. I know that if these companies canlessen the violence they put out there for children to watch or play through video games that theviolence that is spreading throughout the world can subside. I want to encourage thesecompanies who produce these violent products to remember all the lives that have been lostevery time they decide to create another violent television show or video gameI am hoping that my readers will walk away from my paper educated andready to take action. I hope that my paper will help its readers to be more aware of what types ofmedia can cause violent behavior. I want this research paper to encourage its reads to 'saysomething' to get this message across to those who are responsible for creating these violenttelevision shows and video games. I want my audience to know that by staying quiet and doingnothing will only enable our children to continue down the dangerous path that is already laidbefore them. The time is now to do what is right for the children and say something.