Unanswered [6] | Urgent [0]
  

Posts by hnguyen9905
Name: Nguyen Hong Nguyen
Joined: Sep 24, 2016
Last Post: Sep 26, 2016
Threads: 1
Posts: 2  
From: Vietnam
School: International School Ho Chi Minh City

Displayed posts: 3
sort: Oldest first   Latest first  | 
hnguyen9905   
Sep 24, 2016
Undergraduate / Georgia Tech Essay Prompt: Students are often told what classes they should take. [5]

Topic: Students are often told what classes they should take. If you had the opportunity to create a class, what would it be and why? (150 words)

A wizard, an archer and a barbarian are arguing about whether entering the dungeon, studying nearby tracks or investigating townspeople would help them defeat the goblin master. A navigator is helping his partners to seek and assemble the lost parts of the airplane to escape the deadly desert. A fighter is predicting a ninja's dodge to accurately strike her to the last drop of health. Such scenes are all found in Board Game 101, where you will be immersed in the world of board games. As one of the first Vietnamese board game designers, I will guide you through an annually fulfilled team project: generating and sharing ideas with your teammates to unite an optimal game, critically thinking how to improve the gameplay and theme, testing with other designers, and patiently perfecting the game based on their feedbacks. Is there any other activity that can give you such huge advantages? (150 words)

Here is my Georgia Tech supplement essay. If you have any feedback, I really appreciate it. :)
hnguyen9905   
Sep 25, 2016
Undergraduate / Georgia Tech Essay Prompt: Students are often told what classes they should take. [5]

Wow, thanks a lot for your feedback! I thought that Georgia Tech doesn't have any course involving board games so that makes Board Games 101 unique. About the "what", do you think that is it necessary to describe about the overall course or focus on benefits of the course (what this course offers to the students). Also, does the class I create have to relate to some classes that GT offer over design? And is "a class" mentioned in the prompt have to be at Georgia Tech or it can be anywhere else?

Anyway, let me summarize my "what" and "why" of this class. First, since I live in Vietnam (where board games are very unpopular and ignorant...) because sometimes they think that board games are only for kids, board games are hard to play just because it is new, board games are gambling,... so I really want to spread out board games to Vietnamese, starting from my friends and my school. Also, I observe that there are a lot of people holding and staring at their own smartphone during a friends meetup at many cafeteria, so I want to promote board games to everyone to improve real-life interaction and limit the disadvantages of smartphone. About the "what", since I've experienced designing and publishing board games once, so I want to guide the members to have the same experience because I learned a lot of life-changing things about that process (e.g. regardless of a person's expertise, if nine casual people like your game but one expert dislike, just publish it because the expert doesn't pay more to play your game; criticism is sometimes beneficial but you need to learn to be resilient to those criticism; the world is not simple, as creating the product is not easy since you need to match your product with people's criteria,...) so I want them to grant the same benefits.

Finally, what do you mean "cut back and hit straight to the point"? You mean cutting all of the parts that I write about the scenes of the game? This response is very helpful, and I'm still waiting for another! :)
hnguyen9905   
Sep 26, 2016
Undergraduate / Georgia Tech Essay Prompt: Students are often told what classes they should take. [5]

Thanks a lot for your useful feedback! I'm rethinking about the real values that this class offers. So I come up with an idea of children being not interacted much with their parents so they don't have outstanding social and cognitive ability (really, parents are very important in a child's character), and I've also finished the second draft of the essay, and many of my friends give positive comments about my essay. They say that it shows clearly the long-term vision of the class as it provides opportunities to improve American education and allows members to experience designing and entrepreneurship process, and I think that will make a challenging and unique environment for them. Here is it:

Nowadays, children are limited by their cognitive ability and social interaction as their parents invest more time in the workplace. In Board Games 101, you will be informed through several casual board games and have a team assignment of teaching these games for children in primary and secondary schools. For Monopoly, they will learn to be a successful businessman in the future. For Werewolf, they will learn how to protect their Wolf teammates and prove that they are innocent. For Chess, they will improve their strategic thinking significantly. Also, you will gain more insights about general design and entrepreneurship process through an annual team project of designing and publishing a board game. After improving your team's game through playtesting meetings and achieving the game industry's requirements, your team will spread that game through many cafeteria or schools to make profits, and you are graded through its prosperity. (147 words)

If there is any grammar, format or content mistakes, feel free to tell me so that I can perfect my essay for the deadly application deadline (October 15...). Again, I really appreciate your feedback! :)
Need Writing or Editing Help?
Fill out one of these forms:

Graduate Writing / Editing:
GraduateWriter form ◳

Best Essay Service:
CustomPapers form ◳

Excellence in Editing:
Rose Editing ◳

AI-Paper Rewriting:
Robot Rewrite ◳

Academic AI Writer:
Custom AI Writer ◳