hnguyen9905
Sep 24, 2016
Undergraduate / Georgia Tech Essay Prompt: Students are often told what classes they should take. [5]
Topic: Students are often told what classes they should take. If you had the opportunity to create a class, what would it be and why? (150 words)
A wizard, an archer and a barbarian are arguing about whether entering the dungeon, studying nearby tracks or investigating townspeople would help them defeat the goblin master. A navigator is helping his partners to seek and assemble the lost parts of the airplane to escape the deadly desert. A fighter is predicting a ninja's dodge to accurately strike her to the last drop of health. Such scenes are all found in Board Game 101, where you will be immersed in the world of board games. As one of the first Vietnamese board game designers, I will guide you through an annually fulfilled team project: generating and sharing ideas with your teammates to unite an optimal game, critically thinking how to improve the gameplay and theme, testing with other designers, and patiently perfecting the game based on their feedbacks. Is there any other activity that can give you such huge advantages? (150 words)
Here is my Georgia Tech supplement essay. If you have any feedback, I really appreciate it. :)
Topic: Students are often told what classes they should take. If you had the opportunity to create a class, what would it be and why? (150 words)
A wizard, an archer and a barbarian are arguing about whether entering the dungeon, studying nearby tracks or investigating townspeople would help them defeat the goblin master. A navigator is helping his partners to seek and assemble the lost parts of the airplane to escape the deadly desert. A fighter is predicting a ninja's dodge to accurately strike her to the last drop of health. Such scenes are all found in Board Game 101, where you will be immersed in the world of board games. As one of the first Vietnamese board game designers, I will guide you through an annually fulfilled team project: generating and sharing ideas with your teammates to unite an optimal game, critically thinking how to improve the gameplay and theme, testing with other designers, and patiently perfecting the game based on their feedbacks. Is there any other activity that can give you such huge advantages? (150 words)
Here is my Georgia Tech supplement essay. If you have any feedback, I really appreciate it. :)