ashleytran05
Dec 10, 2021
Writing Feedback / IELTS 1: The percentage of numerous functions that mobile phone owners took advantage of [2]
The given table displays the percentage of numerous functions that mobile phone owners took advantage of between 2006 and 2010.
Overall, all listed features had increased dramatically in proportion. Indeed, phoning, picturing, and messaging were top frequently used services and experienced a rise over the years. Other functions mentioned in the graph also had a noticeable growth.
The entirety of owners used their phones to contact people in 2006 and 2008, even though this figure dropped 1% in 2010. Taking photos, which was also very common among users, was used by 66% people and moderately increased to 79% by 2010. Likewise, texting started from 73% and slightly went up to 6% in the next 4 years.
Playing games and listening to music shared a similar trend with each other. The former began with 17% and the latter was 12% in 2006. Then, the proportions were almost doubled by 2010. Finally, although the last 2 factors had no figures in 2006, both of them took up the number of 9% and 41% respectively in the following 2 years. In 2010, while the percentage of filming was 4 times higher than in 2006, the proportion of search engine usage was almost three quarters.
IELTS Writing Task 1: Mobile Phone Features
The given table displays the percentage of numerous functions that mobile phone owners took advantage of between 2006 and 2010.
Overall, all listed features had increased dramatically in proportion. Indeed, phoning, picturing, and messaging were top frequently used services and experienced a rise over the years. Other functions mentioned in the graph also had a noticeable growth.
The entirety of owners used their phones to contact people in 2006 and 2008, even though this figure dropped 1% in 2010. Taking photos, which was also very common among users, was used by 66% people and moderately increased to 79% by 2010. Likewise, texting started from 73% and slightly went up to 6% in the next 4 years.
Playing games and listening to music shared a similar trend with each other. The former began with 17% and the latter was 12% in 2006. Then, the proportions were almost doubled by 2010. Finally, although the last 2 factors had no figures in 2006, both of them took up the number of 9% and 41% respectively in the following 2 years. In 2010, while the percentage of filming was 4 times higher than in 2006, the proportion of search engine usage was almost three quarters.
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