If had to choose one game to show that video games are art, I would choose Mass Effect 2. Mass Effect 2 is to video games as Pink Floyd is to rock music. Everything about it was beautiful: the characters, the art direction, the dialogue, and, most importantly, the story. When Thane told me he was dying, I genuinely felt bad for him. Every choice I had to make in the game made me ponder. "Will he die if I do this?" "She'll hate me if I do this, but I have to save these people." After each decision I would be left with the repercussions and my thoughts. "I couldn't do it. He has a family to care for." "I had to let them go, if she gets mad I lose the support of her entire race!" These are some of the thoughts that go through my head while playing. Thoughts like these are unique to this medium of art because of its interactivity. With this interactivity, video games, especially Mass Effect 2, become the most complex and dynamic forms of artistic expression. Twenty years ago, no one would have ever imagined anything as grand as ME2. And yet all it is is a bunch of words, like "if" and "while", forming code. Isn't it crazy how something as simple as code can create something as intricate as a game? To be part of that would be truly incredible. If I were given money for a small engineering project, I would create a game that would have the same emotional impact that Mass Effect 2 had on me.
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